The ruined city is being designed for warmachine games, which use 4ft by 4ft tables
My Initial idea was this
But then I need to have 8 of the random zones setup special to adjust for player deployment zones. This was not something I really liked
So idea #2 was 12 zones
This I like, as I only need to factor in 2 to 4 inches for player deployment zones. Howerver it could still limit how I create 8 out of the 12 zones.
Idea #3 which I'm going to start with.
This will allow a lot of variety with no restrictions due deployment zones.
Love the idea, and that you are posting about it! I guess I would need to see more of your details about plans for each square, but why would you be opposed to variable deployment zones?
ReplyDeleteI'm assuming you could change them every time and have drains/buildings/etc that might change from game to game. Wouldn't that be okay?